![]() ![]() Kenshi entertains the novel idea that losing a fight can be a good thing for your characters. There are several skills that contribute to a character's combat prowess and almost all of them can be improved by simply getting into fights and not dying. Your characters start the game little better than limp noodles, getting their asses kicked by everything, but by day 150 they will be crushing vast armies many times their own number. Kenshi takes the Elder Scrolls approach of "skills get better by practicing the skill" except the system fits Kenshi like a glove. ![]() It is intensely satisfying to watch your characters gracefully slice and dice their way through the many dangers that inhabit the landscape. In this review I will point out the stuff that sticks out the most to me about Kenshi, good and bad, in order to explain why I believe Kenshi is a game anyone can enjoy but only hardcore fans of video games will truly appreciate.Ĭombat in this game is superb. But Kenshi is not perfect, and it's imperfections are as such that it will always be a fairly niche game. Kenshi does so much with so little that it frequently puts bigger game devs with bigger budgets to shame. In fact Kenshi is so good that it makes me forget how tired I am of the post-apocalyptic setting in video games. It's a very refreshing take on the post-apocalyptic open world genre of video games that have oversaturated the video game market in the last decade. Kenshi is brutal, beautiful, brilliant and flawed. If this needs to go to a different subreddit for some reason it'll go there instead. I'm also kinda new to reddit, so if I messed anything up about posting this please let me know. ![]() After working for a few hours on it I'd like it if *someone* read it, even if it's just two or three people patient enough to read 5 pages of stuff they most likely already know about. I wrote this really long review of Kenshi for Steam that ended up being more than 7,500 characters over the limit, much to my surprise. ![]()
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